Have you ever tried to drive a car without power steering or brakes? Maybe you were driving an old truck or a vintage muscle car. Or perhaps your timing belt went out and you lost power to your steering and power brakes. If so, then you know operating a car manually requires brute force. The kind of brute force that would severely have limited the public’s ability to drive had such solutions not surfaced in the 1950’s.
In the 1950’s power steering and power brakes were introduced to the masses by luxury American car companies as features of the future. But power steering and hydraulic brakes were not going by those names then, instead they were known as “Master Glide” and “Sure Swift”. Despite the fanciful names these “then luxuries, now necessity” technologies allowed a much greater population to hit the road.
Tomorrow’s XR Interface
If you are wondering what power steering and brakes has to do with Virtual interfacing, my point is this. Think of the myriad of devices that one uses in their day-to-day. Was interfacing with these devices difficult at first? Tomorrow’s extended reality interfacing will do what power steering and brakes did to the car in the 50’s. Allow a greater population to use a device, and become so natural that it becomes an afterthought or no thought at all for future generations to come.
Okay so Extended Reality, or XR, has not totally revolutionized tech interfaces yet, but we are seeing the pieces fall into place. Pioneers of the XR Community, hardware companies like Oculus, Software companies like Niantic, and VR as a service company’s like, Tsunami XR are all ensuring XR technology has a place in tomorrow’s tech interfacing.
Extended Reality can be a slippery term encompassing many technologies to create an all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. Good XR technology has the ability to remove awkward interfaces and replace them with seamless experiences. For example, some paramedic and firefighting teams are using XR helmets with thermal imaging. The value of these helmet’s is their ease of use as user’s are not required to interface instead they simply put on the helmet and the thermal imaging capabilities are immediately accessible.
Or take for example, the medical community. The marriage of virtual reality and augmented reality allow medical professionals to assess complex information in real-time rather than finding the necessary information in a graph or chart. When doctors have useful information at-hand, they are able to make quicker, informed, and possibly life-saving decisions.
The human brain is hard wired to learn through not only academic but aesthetic stimulation. This is forwarded by the embodied cognition theory which says experiences of the body affect out mental constructs. Intuitive human-machine interfaces allow the brain to learn and operate in ways that are more natural than traditional learning techniques.
Tsunami XR: A refreshing take on XR
Tsunami XR is making use of forward-thinking interfaces to bring technological collaboration to new heights in a variety of industries. The California based XR company offer’s two primary XR products, Tsunami XR Studios (a 3D modeling tool) and Tsunami XR Workplaces (An on-demand, persistent, any-device, any content digital meeting space.) These product offerings are finding their way into the automotive, manufacturing, construction, healthcare, life sciences, and the aerospace and defense sectors.
Tech-Forward Leadership of Alex Hern
Tsunami XR CEO and President, Alex Hern has dedicated his career to entrepreneurial undertakings. Successful entrepreneurial undertakings that is. Consider a master of the incubation of the technology firms and startup companies, Hern has vigilantly directed Tsunami XR since 2014. Check out TsunamiXR.com to schedule a demo of either of Tsunami XR’s offerings.