Alex Hern’s Tsunami XR at the Forefront of the Future of VR

Have you ever tried to drive a car without power steering or brakes? Maybe you were driving an old truck or a vintage muscle car. Or perhaps your timing belt went out and you lost power to your steering and power brakes. If so, then you know operating a car manually requires brute force. The kind of brute force that would severely have limited the public’s ability to drive had such solutions not surfaced in the 1950’s.

In the 1950’s power steering and power brakes were introduced to the masses by luxury American car companies as features of the future. But power steering and hydraulic brakes were not going by those names then, instead they were known as “Master Glide” and “Sure Swift”. Despite the fanciful names these “then luxuries, now necessity” technologies allowed a much greater population to hit the road.

Tomorrow’s XR Interface

If you are wondering what power steering and brakes has to do with Virtual interfacing, my point is this. Think of the myriad of devices that one uses in their day-to-day. Was interfacing with these devices difficult at first? Tomorrow’s extended reality interfacing will do what power steering and brakes did to the car in the 50’s. Allow a greater population to use a device, and become so natural that it becomes an afterthought or no thought at all for future generations to come.

Okay so Extended Reality, or XR, has not totally revolutionized tech interfaces yet, but we are seeing the pieces fall into place. Pioneers of the XR Community, hardware companies like Oculus, Software companies like Niantic, and VR as a service company’s like, Tsunami XR are all ensuring XR technology has a place in tomorrow’s tech interfacing.

Extended Reality can be a slippery term encompassing many technologies to create an all real-and-virtual combined environments and human-machine interactions generated by computer technology and wearables. Good XR technology has the ability to remove awkward interfaces and replace them with seamless experiences. For example, some paramedic and firefighting teams are using XR helmets with thermal imaging. The value of these helmet’s is their ease of use as user’s are not required to interface instead they simply put on the helmet and the thermal imaging capabilities are immediately accessible.


Or take for example, the medical community. The marriage of virtual reality and augmented reality allow medical professionals to assess complex information in real-time rather than finding the necessary information in a graph or chart. When doctors have useful information at-hand, they are able to make quicker, informed, and possibly life-saving decisions.

The human brain is hard wired to learn through not only academic but aesthetic stimulation. This is forwarded by the embodied cognition theory which says experiences of the body affect out mental constructs. Intuitive human-machine interfaces allow the brain to learn and operate in ways that are more natural than traditional learning techniques.


READ MORE: With Alex Hern Tsunami XR Improves User Interface


Tsunami XR: A refreshing take on XR

Tsunami XR is making use of forward-thinking interfaces to bring technological collaboration to new heights in a variety of industries. The California based XR company offer’s two primary XR products, Tsunami XR Studios (a 3D modeling tool) and Tsunami XR Workplaces (An on-demand, persistent, any-device, any content digital meeting space.) These product offerings are finding their way into the automotive, manufacturing, construction, healthcare, life sciences, and the aerospace and defense sectors.


Tech-Forward Leadership of Alex Hern

Tsunami XR CEO and President, Alex Hern has dedicated his career to entrepreneurial undertakings. Successful entrepreneurial undertakings that is. Consider a master of the incubation of the technology firms and startup companies, Hern has vigilantly directed Tsunami XR since 2014. Check out to schedule a demo of either of Tsunami XR’s offerings.


About Brandon Ferguson 730 Articles
Brandon has been browsing and sampling what the web has to offer. He sifts and sorts the good from the bad. Drop him a line if you want to ask anything at all! Always happy to help.


  1. This is very informative and well described. It’s easy to understand all the points being made about Alex Herns. I enjoyed it a lot and will share what I learned with all my friends.

  2. Virtual reality is really awesome. I don’t have much experience with it, but I think it has huge potential. I can definitely see it playing a big role with training in the future and entertainment as well. VR that impacts more senses than sight and sound is really interesting. Iv’e never thought of that and don’t really understand how that could work, but if it works, then it will be huge.

  3. Great to see so much compitition in the market of video gaming and VR technology. I own the HTC Vive and as much as i love it, Im really excited to see what new technology and innovations these big and new companies can offer to us gamers. Thanks for the great informative article.

  4. Virtual reality sounds like an interesting concept. I wonder what the future holds for it. It will definitely take video games to a new level.

  5. Im really excited to see what new technology and innovations these big and new companies can offer to us gamers. Thanks for the great informative article.

  6. It’s fascinating to finally get to see Virtual Reality become a… well, reality. Back in the 80s and 90s everybody was getting so excited about the idea of VR but after some mediocre attempts I didn’t really hear about it for a while.

  7. Virtual reality is one of the most advanced technology in America in today’s society it’s rather expensive at this point, but I think over time it will be very accessible

  8. Great post.
    Virtual reality looks like it’ll be more interesting in the future, considering that VR will impact the senses more than sound or sight.I’m really excited at what is to come; can’t wait.
    I loved how you divided your explanations of VR past, present and future), making it easy to read. I enjoyed reading your post.Thanks.

  9. Virtual reality seems to be a technology that is going to only get more advanced and updated. Within the next 50 years, I think virtual reality will become completely indistinguishable from reality. It will completely mirror all the human senses. This can pose as a danger to civilization and people preferring to be in their fantasy world as appose to regular life.

  10. Virtual reality is one of the top most used technology tools used in today’s society and it can be used anywhere its actual like your in a simulation

  11. I’m glad to see that continuing work is being down on VR systems. The current systems available to the average consumer are rather lackluster at the moment, that being said this technology clearly has potential to become even bigger in the future.

  12. I enjoyed how informative and well-written this article is, and it was neat to see VR covered in all aspects. I learned a lot seeing the progression from VR’s past to the present, and the future of VR was also interesting to me. I think this article should be read by anybody interested in VR, since it provides you with a lot of education.

  13. That’s amazing on what technology is becoming lately. More importantly with gaming has become more then what us gamers play on a day to day basis. Now for anyone that hasn’t tried VR, it’s nothing compare to 3D but actually being in a whole other environment from what you experience in these glasses is AMAZING.

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